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![]() Given enough here, you can kill engine weight for any type of engine you want.), (2) Armor Quality (pumps Armor Strength), (3) Armor Forging (reduces armor weight and ship construction time), (4) Shell Explosives (boosts range and penetration, reduces flash fire chance). Also boosts engine repair, and gives you horsepower per engine ton. (1) Engines (reducing smoke interference, engine damage chance, and fuel stowage/range weight. Given that cash can be edited though CE or save file, they're also practically cheats. There are a few that boost costs in return. Boosting these techs sufficiently is practically cheating as it means you can pump monster ships near instantly (I was building 130k Super Battleships in 5 months with just a 100 in all these techs) These are: (1) Boilers (reducing Boiler weight, fuel stowage/range weight, and smoke interference), (2) Hull Strengthening (reducing Hull weight, and boosting Hull Form, Resistance, Stability, and Floatability), (3) Hull Construction (reducing Hull weight and ship construction time, but beware that you'll be paying a much higher cost per month!), (4) Control Station (boosting accuracies, and reducing weather penalties), (5) Internals Protection (reducing Flash Fire, and boosting repairs), (5) Torpedo Propulsion (boosting Torpedo range, speed, accuracy,
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